September 24, 2011 in News
We published JUST NOW the new site for Ctrl Shift. It’s not a “new site” considering the game didn’t have exactly a site of its own, right? But there it is – check it out here!
There are just two (or three) things missing there, but in the next hours they will be there.
I’m just going to sleep now, and finish them tomorrow :P
September 22, 2011 in Releases
A few days without news, but not without work!
We are today releasing Hilgames’ new site =D
It’s pretty simple, but we don’t really need more than that, let’s keep it simple, right?
In the next one or two days we will release the new Ctrl Shift site too, so don’t forget to check it out!
And good news!
After some people related a minor bug on Ctrl Shift, on which depending on the height of your fall, the man simply did not stop falling, and “slipped” through blocks, we fought that bug and it’s fixed :)
To get rid of that bug, uninstall your version of the game, download it again here, and re-install. Please don’t be angry with us, but you will lose your records and saved games :(
This is due to another modification, that will no longer require the game to be run as administrator.
Thank you all for reporting these issues!
And if you did not yet finish Ctrl Shift, DON’T GIVE UP!!!
September 3, 2011 in Releases
Our first game, CTRL SHIFT, is now out!
Check it out at hilgames.com/ctrlshift or download it here!
This game was developed with XNA Framework by Microsoft, and runs only on Windows platforms (of course).
Please, be careful, you will need the XNA 4 Redistributable package and the .NET Framework 4 Redistributable package, both by Microsoft. So if the game does not run as is, please download and install these packages!
AND YOU NEED TO RUN AS ADMINISTRATOR!!!! That’s very important, or the game will crash :(
September 1, 2011 in News
We finally started our countdown to Ctrl Shift release!
Check it out at hilgames.com/ctrlshift (which is the game site, when it is released heehee)
PS: Thanks to everyone who sent their suggestions after playing the beta-test! A few things were fixed and a lot of other things that were missing are now on place :)